AR-VR Technology

AR or Augmented Reality technology is used to provide real experience environment for digitally created objects. Or it can defined as system comprising of aspects like combining real and virtual worlds and real time interaction of virtual objects which are perceived digitally.

AR Technology is just an extension of VR technology where instead of just giving virtual view of the real world, virtual objects are perceived as real world objects including interaction and accurate representation thus AR Technology is widely defined as ar-vr technology because of this inheritance.

It is mainly used to enhance natural environments or create real perception of virtual objects, such as video games or simulation environments.

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AR-VR Platform Architecture

To use AR/VR technology, we need to have specialized hardware and a software platform to interpret virtual objects to augment into the real world, The platform should be able to map real world co-ordinates independent of camera images.

The processing involves two main steps, firstly the software must identify interesting co-ordinates which represent the real object to be augmented and optical flow of the points to get overview of the object and its surroundings.

Secondly, the platform will restore real world co-ordinates system based on the data collected and analysed from the previous step.

AR Technology collects data through some mobile sensors to actively track the co-ordinates either through markers or markerless i.e, by identifying the geometry of the object by interpreting points, or by placing the object preferably in the view of the camera.

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Practices to Secure AR-VR Platform

Threats for AR-VR security = Different Solution for AR-VR security = Same - INVESICS‎

AR-VR Platform Vulnerabilities

Remote code execution in Broadcom Bluetooth adapter of Microsoft hololens that allowed any unauthenticated attacker to perform denial of service attack.

Whotil system service in Samsung Gear VR allowed any unprivileged attacker to exploit notifications data due to improper bus configurations.

Methods for Security Testing of AR-VR Platform

Since most of the data gathered by the AR/VR platforms is collaborative sourced from search engines try to modify the urls from which it sources its data since most of the attackers consider url modification as the most obvious attack vector.

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